Work is in full swing. There's a lot to do, because this game has a ton of different systems and mechanics that need to be explored and ported to a private server.
Work is in full swing. There's a lot to do, because this game has a ton of different systems and mechanics that need to be explored and ported to a private server.
The main difficulty lies in creating server components. Although the commands sent from the application are known, it may not be easy to develop a suitable handler for them.
Основна складність полягає у створенні серверних компонентів. Хоча команди, що надсилаються з програми, відомі, розробити для них відповідний обробник може бути непросто.
Yes, that’s exactly where the main challenge lies. The commands themselves can be identified, but then you need to understand the logic of the original server—what data it processed and exactly what it returned to the client. That’s why a lot of time is currently spent on research and testing, and only later on implementing the handlers.
P.S. New updated
Yes, that’s exactly where the main challenge lies. The commands themselves can be identified, but then you need to understand the logic of the original server—what data it processed and exactly what it returned to the client. That’s why a lot of time is currently spent on research and testing, and only later on implementing the handlers.
P.S. New updated
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